Mole Hunter
A small playable game made for Communication with Form and Space — a whack-a-mole-shaped exploration of how visual form communicates intent.
Brief
Communication with Form and Space at KMUTT asks the question “how do shapes communicate?”. My answer was a small playable thing: a whack-a-mole game where the visual language of each mole tells you what to do without the game ever explaining itself.
What I made
A complete short game — pixel art, sound, and the basic mole-popping logic. Friendly moles you tap to greet; aggressive moles you have to dodge; rare moles that change the rules of the round. None of it is explained in text; everything is communicated through silhouette, color, and motion.
Why I’m proud of it
People played it without me explaining how it worked. That’s the actual exam.